﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

public enum EDirection
{
    Top,
    Bottom,
    Left,
    Right,
    LeftTop,
    LeftBottom,
    RightTop,
    RightBottom,

    MAX_COUNT,
}

public static class WorldDefine
{
    public const uint ZoneMinSize = 36;             
    

    public const int ZoneMinElementCount = 1000;
    public const int ZoneMaxElementCount = 1000000;

    public const int EvolveFrameRate = 50;  //世界进化的帧频率
}